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  1. Today
  2. If I choose not to use a password for a character, I can't login to that character when hitting "ok" after password - it returns back incorrect password. Also, I don't think this game is so intensely popular that it needs two-factor authentication for account and then separate passwords for characters... just sayin - it increases the number of prompts and work to get into the game. Also also... my historical account appears to have been erased unless I remembered the client account incorrectly. Though I expect it was void of characters and that's no big deal.
  3. Last week
  4. Looks like the other connection dropped finally, and now I've lost my level 12 hah
  5. Not sure how it happened but I had a random disconnect and now there are two of me in the game.
  6. Earlier
  7. I made this a little easier for myself by making a Google Sheets where you just plug in the monster's name, the size, and your magic level and it does all the calculating for you. https://docs.google.com/spreadsheets/d/1_jA-yWe4DFBYz1p5o3CxZlP_KsY9EqJbRWKysQNISwk/edit#gid=280995174 Enjoy!
  8. Note that while thaumaturgists are magic resistant, this does not apply to magic bolt! Ignore me, this is based on old code which was before magic resistance was added to Thaumaturgist. Good luck with that one
  9. I decided to drill into the game's code to figure out what needs to happen in order to guarantee magic bolt will always kill my opponent, since I am playing a squishy magic user and I am far enough that I do not want to lose my character due to a mis-guess, which has happened to me so many times in p4 that I literally have never had a character that lived beyond level 400. (To be fair, that was more because Mavis Beacon murdered me in cold blood.) To calculate the mana you need to use, you will need to gather 3 numbers: 1. Monster size 2. Monster base energy (see list) 3. Your magic level First, let me explain the basic formula as in the source code: 1. Monster energy: size * base energy * (.9 thru 1.1) So, if we're facing a size 12 Smeagol, the most energy he can have is 12 * 373 * 1.1, or 4924. 2. Magic bolt damage: mana * (.7 thru 1.3) * magic level ^ .40 + 1 Since mana is variable depending on how much we need to spend, you can think of it as an algebra statement where we are trying to solve for x where x is the mana we want to spend. Putting this together, we have the following algebraic statement: size * base energy * (.9 thru 1.1) = mana * (.7 thru 1.3) * magic level ^ .40 + 1 Since size, energy, and magic level are pre-determined when you are going to calculate your mana, all you have to do is plug the numbers in and assume the randomness errs on the side of the worst possible condition, IE. The monster rolls max energy, and you get the weakest possible magic bolt. I like to use Wolfram Alpha for this. So for instance, to figure out how to kill Smeagol, I gather the following: 1. Size = 12 2. Base energy = 373 3. Magic level = 100 Then the formula becomes: 12 * 373 * 1.1 = x * .7 * 100 ^ .4 + 1 Plugging this into Wolfram Alpha, we get x = 1114.54. To guarantee I'm not underestimating esp against very strong monsters, I like to go a bit over, so I would spend 1150 mana in this situation. Have fun, magic users! -Crom
  10. I've been using move to a lot in combination with manual input commands in between moves. Occasionally, I'll encounter the smith or start combat and it skips me over. I've seen this happen with a guru interaction as well, where it shows up but immediately skips over them. I think it's a client-side thing potentially, where the client is submitting the Move To signal when that isn't a valid input for the current context (battle, in conversation, picking up a treasure, etc) though ideally from a code perspective I imagine you'd also want the server to reject commands that can't be done as well.
  11. Notice I only have the option to melee or skirmish. The rest of the options did not load.
  12. Notice my awesome new shield
  13. Crom

    Can't access account

    Donezo, thanks mate
  14. Link

    Can't access account

    Your character password has been reset to 12345, please change it to something appropriate.
  15. Crom

    Can't access account

    I'm Crom on the account "faeornran", could I get my password reset please?
  16. Slider, that name rings a bell. Hope to see you on, Been playing lately with the names Hookshot, slingshot, Longshot. If you remember any of those.
  17. The user input box never times out, the client does timeout in the background but the input box stays open.. if you enter an input after the timeout happens doesn't do anything, but the box never closes. I believe this is true for all input boxes. Like porting... it just stays open and everything runs in the background... the smithy is another input box situation, the medic... there's a timeout that happens but it just doesn't close the input box. Does this affect anything? Not really but it appears to be able to cast after the move has been idled out... unclear if monsters keep attacking in the background waiting for input.. or not I dunno.
  18. Link

    I CANT loade my char

    Nazguul has been reset. I will send you a private message with the new password.
  19. I have one, maybe it goes away if there are a bunch of characters. We will look into it.
  20. Link

    I CANT loade my char

    What is the character name?
  21. QUEEN

    I CANT loade my char

    HELLLO!? DO you have any idea?
  22. I cant loade my char! it just says that the password is wrong! What 2 do?
  23. I've seen a single "G" there.. but otherwise it's missing.
  24. I'll have to stop playing for a bit. Just lost my 350 mage when i tried to transport a moron, while I had 0 speed, and it appeared like the transport didn't cast but the moron killed me. Something is preventing spells from casting reliably.
  25. Happened again with Thaum this time as well.
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