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Vegeta if your ever around


Accendant
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Accendant the code you're looking for for shoot arrows is as follows:


inflict = floor(((.50 + 1.3 * RND()) * might) * (1 + (c->player.level * .01)));


OR



might = (c->player.strength * (1 + sqrt(c->player.sword) * N_SWORDPOWER) + c->battle.strengthSpell) * (1 + (c->player.level * .01));

Fairly certain that's how it's done. Both accomplish the same thing, just in a different part of the calculation. Shoot arrows was always


(MELEE DAMAGE * (1+ (CHARACTER LEVEL * .01)))

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